Waves Nx tracks the user's head position using the Intel RealSense SR300 Camera, positioning the sound in the user's headphones to match the way we hear in the real world. The perception of sound over headphones is a completely different experience. It combines the interactions between acoustic sound waves and a room or space, the interaction of the physical movement of our head and ears, the reaction of our middle and inner ear and the audio nerve, and finally our brain's cognition and interpretation of the acoustic landscape. You can download a free 14-day demo from Waves website and take it for a test spin to see if it is right for you.The perception of spatial sound is a complex phenomenon. That if nothing else is worth the small cost of this plugin. It does help one feel more confident in their mixing abilities when you need to make less trips to the car to check your mix. It is set up in all of my mix templates, and I found it did help my mixes translate better in the real world. Our home studios will likely never sound AS good as the control rooms at Abbey Road, but it does give us a target to shoot for when trying to tune, or acoustically treat our own rooms, as this plugin gives us a "real-world" point of reference.Īt the end of the day, I love and use this plugin all the time. But what this also allows us to do is to have a better idea of how our mixing environments at home should sound. Never before have we had the ability to mix "virtually" in one of the best studios in the world, all by simply putting on a pair of headphones and turning on a plugin.Īs with a new pair of monitors, you will need to take some time and learn how mixes should sound when using Abbey Road Studio 3. For us mixing at home in sub-par rooms, this plugin opens up a whole new world. So needless to say I was pretty excited when this new plugin was announced and made my purchase just after it was released.Ībbey Road Studio 3 was a logical next-step from Waves for their NX technology. I had purchased and had been using the Waves NX plugin for a little over a year before Abbey Road Studio 3 was released. This way you can apply any Master Bus processing you normally would on your mix, which will now not affect your reference track, and you will now be able to hear both your mix AND your reference track through Abbey Road Studio 3. Make sure the track with your reference track is outputting to the Master Bus with Abbey Road Studio 3 on it, and NOT the track Master Bus we just created. Add any Master Bus processing you normally would to the bus you just created. Make sure all of your tracks or busses are outputting to this new bus we have created. Have this bus output to your actual Master Bus with Abbey Road Studio 3 loaded up. You will use this as the Master Bus for your tracks. Insert an instance of Abbey Road Studio 3 on your Master Bus. You do NOT want any of your Master Bus processing to affect your reference track, so set your session up as follows: I would recommend this any time your reference track is being played via your DAW, not just when using Abbey Road Studio 3. The best way to do this would be to use your Master Bus a little bit differently. The only difference is that you will want to get your reference tracks inside your session, that way you are also referencing them through Abbey Road Studio 3. When using Abbey Road Studio 3 this is no different. Most of us know that using reference tracks while working on a mix is a must. You will know when this happens because you will swear that the monitors in your studio are actually on, you'll take off your headphones only to find that what you are hearing is NOT coming from your monitors, but from your headphones. From my own personal experience (also I turn my monitors off when using headphones) it takes a couple of minutes or so before the affect of this plugin really sinks in. The trick though is to just not think about it. When you first start using the plugin, you are very aware that the plugin is on. If you have never used a similar plugin to this before then there will be a little bit of an adjustment period. All you have to do is toggle the Head Tracking power button off and on. This would be a prime example of when you may want to turn off head tracking. As an example, maybe you have outboard gear that you are using, either beside, or even behind you, and you want to make adjustments to said gear while still being in the sweet-spot. This will allow you to always be in the mixing sweet-spot no matter how much you might be moving around in your studio. Another "at-times" bonus feature is the ability to turn off head tracking while still having the plugin running.
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